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.: July 2006 --> Serious Games aim to change the world

Serious Games aim to change the world

» As gaming matures, designers are experimenting with "serious games" that aim to illustrate their political views, spur players into humanitarian action, or even to see the other side of an entrenched world view.

"When they hear about Peacemaker, people sometimes go, 'What? A computer game about the Middle East?'" admits Asi Burak, the Israeli-born graduate student who developed it with a team at Carnegie Mellon University in Pittsburgh. "But people get very engaged. They really try very hard to get a solution. Even after one hour or two hours, they’d come to me and say, you know, I know more about the conflict than when I’ve read newspapers for 10 years." [...]
When Mr. Burak first showed Peacemaker to Israelis and Palestinians, he found that they were most interested in playing as their own "side." But when he pushed them to switch positions they developed a more nuanced sense of why the other side acted as it did. In Qatar several people told him that "they kind of understood more the pressures the Israeli prime minister has."

Now the MacArthur Foundation is issuing grants to develop persuasive games. (thanks, jjg!)

 [ 07.25.06 ]




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