click here to skip the menu and go to the page content

rebecca's pocket


about / archive / syndicate

.: July 2006 --> Culturally imposed differences in game releases around the world

Culturally imposed differences in game releases around the world

» The Guardian has in interesting survey of culturally imposed differences in game releases across the world. It includes this interesting aside:

Westerners tend to assume linearity but Asians assume circularity. For example [... given] a stable set of circumstances a Westerner will tend to think that this signified a trend and that things will continue in the same fashion but an Asian will tend to think that it is indicative of the potential for change and ultimate return to some pre-existing state.

Inspired by The 12 Differences Between Super Mario Bros. 2 and Doki Doki Panic.

 [ 07.28.06 ]


1 Comment

"Westerners tend to assume linearity but Asians assume circularity."

Which, with a few exceptions, can also be said in general about the difference between occidental and oriental philosophy and religion.

One simple (and oversimplified) example: the western idea of heaven vs the eastern idea of reincarnation.



WEBLOG / SPEAKING / ARTICLES / PORTAL / BOOKS / FILM / DOMESTIC / GOTHIC / GAIA



legend

» primary link / supplemental information / internal link

my book

» the weblog handbook
amazon editors' best of 2002, digital culture

recent posts