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.: March 2006 --> Understanding WarioWare

Understanding WarioWare

» What WarioWare can teach us about game design. "In a sense, WarioWare is an Understanding Comics of video games: a text that uses the representational strategies of a medium to reflect upon that same medium. But where Understanding Comics is discourse on comics, written in the language of comics, Wario Ware is more like Chuck Jones's meta-cartoon Duck Amuck. WarioWare and Duck Amuck violate convention, and in doing so draw attention to how cartoons and games are both constructed and interpreted."
 [ 03.01.06 ]




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