» Chris Burke is producing a talk show within the world of the computer game Halo 2. More evidence that, as in the offline world, software is most social as an unintended consequence of other activities, not something in and of itself. "The freewheeling conversations were split between highbrow theory and glitch-driven slapstick, peppered with armed ambushes by other players. More than 12 segments later, TSL has been downloaded hundreds of thousands of times, and it's easy to see why. When was the last time you saw Letterman come under small-arms fire during his monologue?" (thanks, kelly!)
rebecca's pocket
.: March 2006 --> Halo as Talk Show
Halo as Talk Show
[ 03.27.06 ]
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